StrikeNode is a modular wireless training system built around three roles: a Controller, a Game Master and smart impact-sensing Nodes mounted at the targets.
StrikeNode already exists as a working training system. The goal of crowdfunding is to turn the current prototype into a polished DIY release with firmware, 3D files, a complete BOM, clear documentation and browser-based installation.
All devices are built around the Seeed Studio XIAO ESP32-C6 platform. Their role is defined by firmware and the connected peripherals.
The handheld user interface. Choose the training mode, configure parameters, start sessions and review results in real time.
The brain of StrikeNode. It runs the training logic, manages the Nodes and keeps the timing independent from the display.
Wireless impact-sensing units mounted at the targets. They detect hits, signal active targets and report events back to the Game Master.
Critical session logic runs on the Game Master, so an active training session does not depend on the Controller maintaining a perfect connection at every moment.
Targets activate in a random order for reaction, transition and accuracy training.
Create repeatable sequences with defined targets, hit counts and timing between stages.
All targets activate at once. Clear the whole sequence as fast as possible.
The Node timestamps the hit locally, reducing the influence of radio retransmissions and packet delays on the measured result.
Signal strength, battery level and connection state can be monitored from the Controller.
Session results can be made available locally through a built-in web page and exported as CSV.
The planned crowdfunding campaign focuses on a digital DIY release. Backers do not need to buy a closed, finished hardware product from us. Instead, they receive the design package needed to build StrikeNode using the reference hardware.
Firmware installation is handled through a protected backer area. Authorized users can connect a compatible device over USB and install the correct firmware directly from a supported desktop browser.
Install or update the user-interface firmware.
Install the system brain responsible for training logic and timing.
Install firmware for the wireless impact-sensing target module.
Reference builds use widely available modules instead of proprietary electronics.
Printed parts can be replaced and electronics can be serviced without returning the whole system.
The Controller / Game Master / Node architecture allows each layer to evolve independently.