Wireless reaction & impact training system

Build it.
Hit it.
Measure it.

StrikeNode is a modular wireless training system built around three roles: a Controller, a Game Master and smart impact-sensing Nodes mounted at the targets.

DIY3D printed + widely available electronics
Offlineno router, no cloud
ESP-NOWlocal wireless communication
A working project, not just a concept

Not a render.
Not a promise.

StrikeNode already exists as a working training system. The goal of crowdfunding is to turn the current prototype into a polished DIY release with firmware, 3D files, a complete BOM, clear documentation and browser-based installation.

Architecture

Three roles. One system.

All devices are built around the Seeed Studio XIAO ESP32-C6 platform. Their role is defined by firmware and the connected peripherals.

01 — Interface

Controller

The handheld user interface. Choose the training mode, configure parameters, start sessions and review results in real time.

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02 — System brain

Game Master

The brain of StrikeNode. It runs the training logic, manages the Nodes and keeps the timing independent from the display.

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03 — Target sensor

Nodes

Wireless impact-sensing units mounted at the targets. They detect hits, signal active targets and report events back to the Game Master.

What already works

Core V1 functionality.

Critical session logic runs on the Game Master, so an active training session does not depend on the Controller maintaining a perfect connection at every moment.

Random

Targets activate in a random order for reaction, transition and accuracy training.

Competition

Create repeatable sequences with defined targets, hit counts and timing between stages.

Sprint

All targets activate at once. Clear the whole sequence as fast as possible.

Accurate timing

The Node timestamps the hit locally, reducing the influence of radio retransmissions and packet delays on the measured result.

System status

Signal strength, battery level and connection state can be monitored from the Controller.

Result history

Session results can be made available locally through a built-in web page and exported as CSV.

MakerWorld crowdfunding

Build your own StrikeNode.

The planned crowdfunding campaign focuses on a digital DIY release. Backers do not need to buy a closed, finished hardware product from us. Instead, they receive the design package needed to build StrikeNode using the reference hardware.

DIY

$19
  • STL / 3MF files
  • Bill of materials
  • Assembly guide
  • Printing guide

Builder Pro

$69
  • Everything in DIY Smart
  • STEP files
  • Wiring diagrams
  • Advanced build documentation
  • Selected developer materials
Backer area

Firmware access.

Firmware installation is handled through a protected backer area. Authorized users can connect a compatible device over USB and install the correct firmware directly from a supported desktop browser.

Controller

Install or update the user-interface firmware.

Game Master

Install the system brain responsible for training logic and timing.

Node

Install firmware for the wireless impact-sensing target module.

Why DIY

A project, not a sealed black box.

Accessible hardware

Reference builds use widely available modules instead of proprietary electronics.

Repairable

Printed parts can be replaced and electronics can be serviced without returning the whole system.

Expandable

The Controller / Game Master / Node architecture allows each layer to evolve independently.